Blog - Sketching with Hardware

Practical Course on Physical Computing

Day 6 – The final Countdown

Published on: August 31, 2014 | Author: Sketching With Hardware | Categories: 2014b, Daily Logs

Only one day left until the final presentation, this last full working day was not the 6th, but actually the 8th day, as most teams worked on their projects on the weekend. Almost all teams had still major problems to solve, so an intense and long last day was to be expected.

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SneakyPaint

Published on: August 30, 2014 | Author: Alexander Heinrich | Categories: 2014b, Projects

D7G3P2

 
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Day 5

Published on: August 30, 2014 | Author: Sketching With Hardware | Categories: 2014b, Daily Logs

At the fith day, the project status of the teams are very different. Some have already finished their housings or are working on a very detailed level, others are still challenged with big mechanical or electronical problems. Although there are long waiting periods to use the laser cutter, most of the teams are very optimistic to hit the deadline at tuesday (perhaps with some extra hours at the weekend!).

IMG_8626_s

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Fridolin Fikus

Published on: August 30, 2014 | Author: Sketching With Hardware | Categories: 2014b, Best Projects, Projects

Our Team

Team 4 consisted of Max Hackenschmied and Nicki Schäfer. Max is doing his Master Degrees in Human-Computer-Interaction and has already a lot of experience in programming, Nicki is studying Industrial Design at the Technical University in Munich and a complete beginner in programming or hacking stuff.

 

IMG_8590

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The Cardinator 3000

Published on: August 29, 2014 | Author: Sketching With Hardware | Categories: 2014b, Projects

The Idea
With the topic of UGVs (unmanned ground vehicle) we immediately wanted to create something that could help you in a playful way. While we were driving the car along on table we came up with an idea. The Cardinator 3000: a card dealing robot.
It will drive along the edges of the table, detects the players and deals cards to them. After the dealing process is finished it will stop and wait that cards will be inserted again so it can deal another round.

The Concept
Our vehicle has a card box with a motor that draws cards from the bottom of the card stack. In front of the box is a light barrier that detects when a card was pulled out. And there is also a light barrier on the back side of the box to detect if there are any cards left. An ultrasonic sensor on the left side of the car detects a player when the car drives by. It stops than and deals a card. To stay on the table the car has two infrared distance sensors mounted on the front-left and rear-left bottom of the vehicle. To initially start the dealing process and to control the vehicle we designed and Android App that communicates via an HC-05 Bluetooth module with the controller of the vehicle (an Arduino UNO).

cardinator3000cardinator0

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The Great Carholio

Published on: August 29, 2014 | Author: Sascha Oberhuber | Categories: 2014b, Projects

Carholio eyes

 

The Great Carholio

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Day 3

Published on: August 28, 2014 | Author: Sascha Oberhuber | Categories: 2014b, Daily Logs

 

Team 6's table at the begin of day 3

Did anyone ever work here? This sight will change as the day progresses.

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Crunchy Carla

Published on: August 25, 2014 | Author: Astrid Kraniger | Categories: 2014b, Projects

CARLA

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Day 1

Published on: August 21, 2014 | Author: Bernhard Slawik | Categories: 2014b, Projects

We started off with the usual basics about electricity, workplace safety and review of past projects. After teams have been formed, we did some practical soldering exercises.

In the afternoon we continued with the famous “Keyboard Hacking”: Teams were given an old USB keyboard and a box of scrap materials (old toys, pieces of cardboard, wood, etc.). Now they had 2 hours to come up with their own self-made HID (human input device) for a browser game of their choice. As usual, ball switches (small tubes with a ball inside that connects 2 leads when tilted) were the sensor of choice.

Here’s what the teams built:

  • Team 1: Jumping Sensor: Stick it into your sock to play a jump & run game
  • Team 2: Guitar Hero style controller: Play the virtual guitar by simply touching copper pads with your bare hands
  • Team 3: Slap sensor: Hold it in your hands, slap it to make your character jump
  • Team 4: Flappy Bird: Play Flappy Bird by actually flapping!
  • Team 5: Two-player TRON: Challenge your friend by playing a round of TRON using this pair of little steering wheels
  • Team 6: Bear Game Boy: Play a self-written jump & run game using this teddybear style game pad

We’ll have pictures and videos of those projects up here soon.

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Topic and Projects

Published on: August 21, 2014 | Author: Bernhard Slawik | Categories: 2014b, Projects

We are proud to announce this term’s topic:

UGVs
Unmanned Ground Vehicles

Each team’s task is to create a self-driving and Bluetooth controlled vehicle with at least two special functions. (more…)

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